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FIRE - Nintendo Game Watch

This handheld game, called FIRE, was launched in 1981 and sold over 1,000,000 copies worldwide. The game uses as usual 2 LR43 batteries, single player, 3 lives and offers two level of game play: A e B (more difficult).

The gameplay of FIRE Nintendo Game Watch is quite simple. You have only 2 buttons to controll (left and right).
The game is based on a building on fire, and people are jumping from balcony looking for help. Your mission is controll two firemen with a spring-board and get all this persons to the ambulance on the left side and avoid people fall on the floor.
Simple guide Left and Right and make sure to take all this persons to the ambulance
Every person should be throwing back 3 times until land in the ambulance. The problem here is when you reach 70 or so points, and dozen of persons start jumping down. You must be fast, man !

In the game B, they jump from all floors and make the game more difficult and intense while in the game A they only jump from the fourth floor.

The maximum score on FIRE Nintendo Game Watch is 999 and when you got 200 and 500 points all misses are cancelled.



General:

Date of Release: 4th December 1981

Model Nr: FR-27
Acronym: FiRe
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR43 (or SR43) x 2
Manufactured: Japan
Sold: More than 1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Left and Right Button
Other Buttons: Game A, Game B, Time, Alarm & ACL
Game-Play:

Fire starts of with a fire in a flat, so lots of humans are jumping down from a balcony. You have to move two firemen who have a spring-board in their hands. If the people land on it, they're thrown back in the air and also a bit to the right side. After throwing back each human three times they land in a ambulance.
Game differences:

In game A the people jump only from the fourth floor, whereas in game B they also jump from the third floor, so it's a bit more difficult.
Trivia:

Maximum score is 999 and when the score reaches 200 & 500 points all misses are cancelled.
Cheats and tricks:

Speed increases with score. With each 100 points, speed returns to normal so you can take a breather before it start to get faster again.
As score increases the evacuees come down in greater numbers. A maximum of 9 evacuees can be on the screen at any one time.
Points:

1 point for every time you receive an evacuee.
Misses:

You get one miss, if you fail to receive an evacuee and he falls on the ground. Three misses (shown as angel marks on the screen) and the game ends.
Other notices:

If you hold in Game A or Game B key the highest previous score will be displayed. The highest score will disappear if the ACL switch is pressed or if the batteries are detached. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing.


 
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