Donkey Kong II is the sequence game for Donkey Kong. In this game & watch you have to control Donkey Kong Jr in a very dangerous mission: to rescue Donkey Kong which was captured by Mario. Donkey Kong Jr has to throw the key to the upper screen to unlock the lock of the jail and faces birds, snapjaws, and electric shocks all the way until to reach the jail on the upper screen.
On the upper screen there are 4 locks and every time you unlock one you will have to do all the way back to grab another key on the bottom screen and continue the game until you have unlocked all the 4 locks. You can't forget to throw up the key on the bottom screen otherwise you will get the locks and will have to back down to do it.
After unlocking all 4 locks Donkey Kong is free and the game starts all over again.
The maximum score in Donkey Kong II game & watch is 999 and when the score reaches 300 points one more Junior is added and if you haven't a miss you will have double score points until you miss.
All Donkey Kong games are great and with Donkey Kong II you will continue this amazing journey !
Source: intheattic.co.uk
General:
Date of Release: 7th March 1983 Model Nr: JR-55 Acronym: Donkey Kong JR. Rating: DC3V 0.0002W Battery: Alkali-Manganese batteries LR44 (or SR44) x 2 Manufactured: Japan Sold: More than 1,000,000 Worldwide Nr. of players: 1 Lives: 3 Modes: Game A & Game B Controls: Up, Down, Left and Right Controller. Jump Button Other Buttons: Game A, Game B, Time, Alarm & ACL
Game-Play
Donkey Kong II is the sequel to Donkey Kong. This time it is Donkey Kong who is captured by Mario. Donkey Kong Jr. wants to rescue his Dad, so he braves snapjaws, sparks, and birds using the key he collects to unlock the locks. After unlocking all four locks Papa is freed and the game starts from the beginning.
Game differences
In Game B, when a key is placed into the lock, the snapjaws and birds remain. Watch Out!
Trivia
The highest possible score is 999. When the score reaches 300 and there are one or two misses, one more Junior is added. If there are no misses scores are awarded double points until a miss is scored.
Cheats and tricks
One of the biggest mistakes made is that when you get to the locks you have forgotten to throw up the key, so you have to go back all the way down again.
Points
Score 1 point when Junior jumps over a spark or snapjaw. When each lock is opened, points are awarded according to the time it takes from the start of the game, from 5 to 15 points. When all four locks are opened and Donkey Kong is free a further 20 points are awarded. When a lock is opened and Junior returns to the starting position with no misses and throws up a key, 5 points are rewarded.
Misses
When Junior is bitten by a snapjaw. When Junior is hit by a spark. When Junior is pecked by a bird. With every miss one Junior vanishes from the screen. With 3 misses, the game is over.
Other notices
If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after the game is over, time display will appear in about five minutes. A game is not interrupted even if the TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases a high score from memory.
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