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Nintendo Game & Watch Mario Cement Factory review

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Here is Mario again in his mad work... this time you have to control Mario on a very complex factory floor.
Both sides of the screen will be loaded with cement packages and each hopper can hold a maximum of 3 cement packages and then you have to pull to avoid overflow.

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The difficulty in the Nintendo Game & Watch Mario Cement Factory is to coordinate both sides and avoid overflow on hopers. The elevators on the left side move down while the elevators on the right move up.

Nintendo Game & Watch Mario Cement Factory was released in 1983 and it's one of the most difficult Nintendo Game & Watch released. It's not too fast but control both sides of Mario Cement's Factory is not so easy. It requires a lot of timing, coordination and technique.

Check the video below and see how is the gameplay for Nintendo Game & Watch Mario Cement Factory

Nintendo Game Watch Collection Mario Cement Factory



Date of Release: 16th June 1983
Model Nr: ML-102
Acronym: Mario & Luigi
Rating: DC3V 0.0002W
Battery: Alkali-Manganese batteries LR44 (or SR44) x 2
Manufactured: Japan
Sold: Between 250,000-1,000,000 Worldwide
Nr. of players: 1
Lives: 3
Modes: Game A & Game B
Controls: Left and Right Buttons. Open Button.
Other Buttons: Game A, Game B, Time, Alarm & ACL


It is a game where you control Mario around a Cement Factory (Duh!). Mario is operating 2 concrete mixers, feeding concrete into the hopers. To get to the 4 different valves Mario has to hop on to a lift. Each hopper holds 3 loads of cement, so it is crucial not to let them overflow.

Game differences

Game B requires more coordination, technique and timing.


Highest possible score is 999. When the score reaches 300 all miss marks will clear and if no misses are recorded all points are awarded double score until a miss is made.

Cheats and tricks

Remember each hopper holds 3 loads of concrete (A warning signal will sound when the hopper is full). Only one load of concrete flows with each press of the button. Make sure you don't overflow!!!!There is also a shelter on the lower left which he can grab if he can't get on an up lift from the down lift. Unfortunately there is no such escape if you are on the up lift.


1 point for each load of concrete emptied from the upper hopper to the lower hopper and 2 points for each load emptied from the lower hopper into the truck.


When concrete overflows a hopper and lands on the truck driver below. When Mario tries to get on a lift and misses, or when he rides the lift to the ceiling or the basement. When you have 3 misses (shown by Mario's on the upper right side of the screen.), the game ends.

Other notices

If you hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. A game is not interrupted even if TIME key or other game keys are depressed during game playing. Pressing ACL switch or removing batteries erases high score from memory.

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